Sherd mobile screens showing Roman history missions, directions, earned badges and the player profile
Product designer & engineer/In progress2025

A location-based history game. GPS turns a city into a playable museum: walk to real sites, unlock the stories that happened there, and solve missions to earn your way through history. Designed and built end to end.

  • PWA
  • Geolocation
  • GSAP
  • Gamification

The city is the level

Most ways to learn a city's history keep you at arm's length: a plaque you skim, an audio guide you half-listen to, a museum that pulls the story out of the street it belongs to. The context is real but the connection is missing. Sherd puts the story back where it happened. Stories unlock only when you are physically at the historical location, so the ground under your feet becomes the trigger. Rome is the first city, walking past the arena while learning about the gladiators who fought there, rather than reading about them somewhere else entirely.

Research on the ground

The project started in the field, not in Figma. Surveys across three major Italian archaeological sites, Pompei, Ercolano and Villa di Massenzio, uncovered a striking paradox: visitors overwhelmingly want educational content, yet most cannot identify the key monuments they are standing in front of, and they feel lost despite spending hours on site. That gap between interest and understanding is the product brief. Existing tools failed to deliver the contextual, story-driven experience visitors craved, which validated turning passive sightseeing into an active learning adventure.

145
visitors surveyed across three sites
90%
wanted educational content on site
26%
could identify the Basilica at Pompei
2019
featured in print by Sandu Publishing

Walk.Play. Unlock.

The map is the actual city and the progress bar is your own curiosity. Five moves take a player from opening the app to earning a badge at the real site.

  1. 01

    Open the app

    Your location surfaces the historical adventures nearby.

  2. 02

    Choose your path

    Curated adventures like The Life of the Gladiators.

  3. 03

    Walk & discover

    GPS-guided missions lead you to the real site.

  4. 04

    Play & interact

    Minigames and challenges bring the history to life.

  5. 05

    Earn & grow

    Badges and artifacts mark you a true explorer.

The Sherd landing with the live app: Rome adventures, a new mission alert near the Colosseum and earned badges
sherdapp.comThe live app: Rome adventures, mission alerts and the badge shelf

The loop is three moves. GPS guides you to a real site where something happened. On arrival, the place opens into a mission: puzzles, choices and interactions with historical characters, where your decisions shape the story. Finish it and you earn badges, collect artifacts and open the next chapter. It is a game whose map is the actual city and whose progress bar is your own curiosity. The UX had to survive being used outdoors, one-handed, while walking: the UI is built for glanceability, with large targets, high contrast in sunlight and a flow that never asks the player to stop and read a manual. Getting that interaction design right is what keeps the history in front of the player and the interface out of the way.

Walk to the site. Follow GPS directions to the real location where the history took place. Each spot unlocks a new chapter.

Complete the mission. Solve puzzles, make choices and interact with historical characters. Your decisions shape the story.

Unlock achievements. Earn badges, collect artifacts and track your progress as you become a master explorer of your city.

Learning that plays like a game

Under the storytelling sits a set of minigames that keep the history active rather than recited: quizzes, image-and-text matches, timeline puzzles, riddles and memory challenges, each tuned to the moment in the story it belongs to. The content is research-based, sourced from Wikipedia and public references, so the play stays honest to the history. Sherd is gamified learning where the reward loop and the education are the same loop.

9:41Mission

Ludus Magnus and the training routines

What was the primary purpose of the Ludus Magnus?

  1. ATo train gladiators
  2. BTo host theatrical performances
  3. CTo store Roman weapons
  4. DTo organise political games
Three final mission screens: a Ludus Magnus quiz, a Colle Oppio riddle and a Theatre of Marcellus image-matching game
/missionsQuiz, riddle and image match, each tuned to its moment in the story
  1. Gladiators
  2. Gods & Temples
  3. Emperors
  4. The Arena
  5. Badges
  6. Artifacts

The groundis the trigger.

A progressive web app installed straight from the browser, with GPS driving every unlock. No store, no gatekeeper, just a city and a phone.

What the experience promises.

  • Stories that unlock only at the real historical location
  • Curated adventures like The Life of the Gladiators and The Gods and Temples of Rome
  • Interactive missions with characters, choices and consequences
  • Badges, artifacts and an achievement trail to track

What the build delivers.

  • A progressive web app you install straight from the browser, no store
  • GPS location detection driving the whole unlock system
  • A scroll-choreographed interface built with GSAP and ScrollTrigger
  • Minigames spanning quiz, timeline, riddle and memory formats

Walking through Rome felt like time travel.

The name comes from the archaeological term sherd: the pottery fragments archaeologists use to piece together historical narratives, exactly what the app does with a city's stories. The logo is a stylised pottery shard cut through with dynamic lines, discovery meeting digital, and the coral-red primary colour carries the warmth of terracotta craftsmanship with modern energy. The interface keeps that balance: card-based, illustration-forward and legible in sunlight, with archaeological aesthetics folded into familiar mobile patterns.

A sheet of final Sherd interfaces: mission detail with map and directions, home with adventures and badges, profile with history points and the Rome map
/appThe final UI: missions, map, badges and history points in the terracotta system

Recognition in print

In 2019 Sandu Publishing featured Sherd in 100 Graphic Design Solutions: Interactive Design for Screen, placing the project among pioneering work in digital cultural experiences. The methodology it recognised, archaeological accuracy fused with game mechanics, is the same one driving the current build.

History, with a playful side.

Sherd brings the warmth of pottery into a mobile game. Rounded lettering, coral accents and illustrated adventures connect the archaeological idea behind the name to the next place a player can explore.

Poppins · 400 / 600 / 700

A city full of stories.

Rome · Adventure

The Life of the Gladiators

5 missions · 1 hour

Walk. Play. Discover.

  • Chalk#FAF6F4
  • Coral#EB5763
  • Amber#F8AE62
  • Ink#2D2D2D
Poppins, the original coral and warm card surfaces, shown in an adventure card study using Sherd’s real route content.

Make history feel approachable.

Poppins brings round, open shapes to titles and short instructions. A clear weight hierarchy keeps the adventure name, mission count and duration distinct.

Carry the material into the palette.

Coral and warm off-white echo the pottery fragment behind Sherd. Amber and teal distinguish adventure themes, with dark text anchoring the practical information.

Let the story lead, then show the task.

Illustrations introduce each adventure. Compact cards hold the route, duration and missions, while collectible badges give completed stories a place in the player’s collection.

Sherd is in beta and free to play, live in Rome with one historical path open, and Florence, Venice and Pompeii lined up next. Professional narration, ambient sound and AR reconstructions are on the roadmap. Concept, UX and UI, motion and the location engine were designed and built as one practice, showing how code can extend product design from idea to working experience.

Play it at sherdapp.com.

2025Product designer & engineerPWA / Geolocation / GSAP / Gamification
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